
#Stronghold crusader 2 building limit full#
Now, for example, the religion system has a full church service that characters in the game will attend. Players would have to go into report screens to get feedback from these systems. These systems didn't reach their full potential or were not often used, because they were a little too technical and hidden from the player. On the economic side of the game, we have taken the feedback and gone through all the original game systems to see how we can improve them.Įxamples of this are the religion and ale systems in Stronghold. We have talked about some of the combat changes we are making based on user feedback, such as formations and stronger walls, as well as evolutionary gameplay advancements.

SB: We have received a lot of really good feedback from the Stronghold community. GS: What kind of feedback, praise, and complaints have you received from fans of the previous games? Can you give some examples of some of the feedback that you plan to incorporate into the sequel? Other new enhancements will be the use of the new "lord sim" side of the game to generate a new primary resource, "honor," and all the interesting ways to expend this resource. A castle architect view, fallback points, and formations will also help make Stronghold 2 a game about fighting in and against castles. On top of this, there are a lot of new gameplay features requested by users, such as stronger walls (troops cannot hack them down this time) and much more emphasis on scaling walls and good castle design. SB: First off, we have lots of new units, siege equipment, and castle defenses. But what are some of the other, less-noticeable new features in the game?
#Stronghold crusader 2 building limit upgrade#
GS: The most obvious improvement in Stronghold 2 seems to be its new 3D engine, which is a huge upgrade from the 2D engine in the first two Stronghold games. Firefly is working on a sequel to Stronghold. Lead designer Simon Bradbury provides the details in this exclusive first interview with GameSpot. Now Firefly is gearing up to create a full-fledged sequel. Stronghold was later expanded with a standalone follow-up game, Stronghold: Crusader, which was set during the medieval religious campaigns known as the Crusades. In 2001, Firefly Studios added flaming arrows and boiling oil to the genre with Stronghold-an unusual strategy game in which you were required to not only manage a medieval European castle, but also help defend it against sieges.

Your typical management game requires you to take control of a building or a business, and then try to make money, make people happy, or something like that.
